Emotional themes in a story is key as this can make the audience feel more involved with the story and have a sense of immersion, sympathy and empathy to the characters in the story. A factor in this would be the age group of the story since each age group will have a different emotion response to a scene or story. For example, a younger age group might not understand the complexity of the emotional attachment between Cortana and Master Chief in the Halo Series.
Immersion in story is a key term where it makes the audience feel more involved, understanding a deep depth to the story and in the eyes of characters, as though the character is him/herself. This is a great way to make the audience feel more of a connection to the story, and will have more of a emotional reaction (Catharsis).
Sympathy mean that the audience feels sorry for someone, meaning that in a story the audience might in someway feel sorry for a character because of a possible sad scene that had taken place. A scene in which this might happen is in Gear Of War 3 where Dom dies by sacrificing himself for his love ones and team. The audience may feel sorry for him as he's given his own life to save hundreds of others.
Using the same scene from Gear of War 3, a person might be able to empathize as the audience might have lost a loved one due to sacrifice possibly in a war. This and sympathy are possibly the strongest responses to a story as they both involved the audience by making them feel sorry or possibly to be able to understand what the character in game is feeling.
Immersion in story is a key term where it makes the audience feel more involved, understanding a deep depth to the story and in the eyes of characters, as though the character is him/herself. This is a great way to make the audience feel more of a connection to the story, and will have more of a emotional reaction (Catharsis).
Sympathy mean that the audience feels sorry for someone, meaning that in a story the audience might in someway feel sorry for a character because of a possible sad scene that had taken place. A scene in which this might happen is in Gear Of War 3 where Dom dies by sacrificing himself for his love ones and team. The audience may feel sorry for him as he's given his own life to save hundreds of others.
Using the same scene from Gear of War 3, a person might be able to empathize as the audience might have lost a loved one due to sacrifice possibly in a war. This and sympathy are possibly the strongest responses to a story as they both involved the audience by making them feel sorry or possibly to be able to understand what the character in game is feeling.