Representation in games can sometimes be an easy subject to handle, although some may find some representations offensive such as sexist and racist.
Representation by countries are often key elements to a protagonist and antagonist. A common use of this is James Bond, where most of James' villains are foreign, there for is usually portrayed as the villain. Another is for British civilians to be shown as pompous tea drinkers with yellow horrid teeth. Although the countries themselves don't see themselves that way, others may do. Since a majority of game companies are in America, they often portray British civilians constantly drinking tea.
Women are often represented are weak and vulnerable looking in games, this what makes them a easy target for the villain for a damsel and distress. They are often represented very sexually too, this is possibly due to the company trying to appeal to a specific audience, such as males.
Stereotypes are often ways to create characters in games by making them represent a specific stereotype. For example, a hero stereotype would often be pictured as a tall, strong man, with massive muscles with a sword and shield. Although this is very sexist it is true. Also, going for a gothic look to a character the artists would usually portray the gothic look as being black, morbid, dark mood and violent. Although that is one say to see gothic stereotype, may others will see differently as they will have a different perspective on things.
Emotional representation is best seen in the game Bioshock. The 'Little Sister' has an emotional attachment to the character 'Big Daddy'. This is often seen as the same attachment a daughter has between her and her father as usually that relationship is stronger than a daughter and mother relationship.
Representation by countries are often key elements to a protagonist and antagonist. A common use of this is James Bond, where most of James' villains are foreign, there for is usually portrayed as the villain. Another is for British civilians to be shown as pompous tea drinkers with yellow horrid teeth. Although the countries themselves don't see themselves that way, others may do. Since a majority of game companies are in America, they often portray British civilians constantly drinking tea.
Women are often represented are weak and vulnerable looking in games, this what makes them a easy target for the villain for a damsel and distress. They are often represented very sexually too, this is possibly due to the company trying to appeal to a specific audience, such as males.
Stereotypes are often ways to create characters in games by making them represent a specific stereotype. For example, a hero stereotype would often be pictured as a tall, strong man, with massive muscles with a sword and shield. Although this is very sexist it is true. Also, going for a gothic look to a character the artists would usually portray the gothic look as being black, morbid, dark mood and violent. Although that is one say to see gothic stereotype, may others will see differently as they will have a different perspective on things.
Emotional representation is best seen in the game Bioshock. The 'Little Sister' has an emotional attachment to the character 'Big Daddy'. This is often seen as the same attachment a daughter has between her and her father as usually that relationship is stronger than a daughter and mother relationship.